| With the network economy developed speedy | | | | Countrywide company engaged in research and |
| nowadays, Internet not only brings us the | | | | develop games independence from 73 in 2006 |
| changing of communion manner , but it also | | | | grows to more than 120 in 2007,the grow rate |
| changes person's life style in many areas, | | | | is 37%.Developed big and middle network games |
| game industry as one of the main relax | | | | achieve to 192,comparing to 109 in 2006 add |
| fashion for people is within. From the end of | | | | 83 ,grow rate is 76%.The quantity of person |
| last century to now network games appeared in | | | | who engaged in network games from more than |
| china is less than ten years?but its | | | | 4000 in 2006 to 12600 in 2007, growth rate |
| developing speed make a great surprise to | | | | exceed 200%.The appropriation rate of china |
| numerous traditional industries. | | | | original network games reach to above |
| | | | 60%.Even network games virtual gold business |
| According to the data offered by | | | | market which has been developed maturely in |
| international data company IDC, from their | | | | Europe and America,also have a great |
| market report can clearly see developing | | | | progress, appear many network games virtual |
| speed of china network games. The first | | | | gold business company. They professionally |
| network game of China is lianzhong game, it | | | | engageing in buying and selling all kinds of |
| formed in china in 1998, and to 2001 the | | | | game gold such as lotro gold,runescape |
| value of network games market directly | | | | gold,guild wars gold . |
| created arrive at US$41,300,000. This number | | | | |
| grows rapidly to US$126,600,000 in 2002,and | | | | According to correlative data, the quantity |
| the direct benefit of the whole network games | | | | of china games players achieve to 31,120,000. |
| market reach to US$954,600,000 in | | | | Furthermore at the present time china network |
| 2007.Moreover, the above number is only | | | | games locate at the rapidly seedtime, and the |
| belong to market's direct value, his indirect | | | | quantity is increasing speedy. According to |
| value is about ten times as much as direct | | | | the analysis, it is forecast that the market |
| value created via correlative industries, | | | | value of china network games will arrive to |
| just in 2007 its direct contribution to | | | | US$1,133,300,000 in 2008, till the end of |
| communication industry reach to | | | | 2010 the market value of china domestic |
| US$2,312,000,000, to IT industry arrive at | | | | network games will reach to US$1,870,000,000. |
| US$954,600,000 ,to news media and various | | | | According to the experience, network games |
| traditional publish industry arrive at | | | | industry will bring correlative indirect |
| US$494,600,000. | | | | market benefit to US$13,300,000,000. |
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