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Analysis of Chinese Network Games Market in 2007 and 2008

With the network economy developed speedyCountrywide company engaged in research and
nowadays, Internet not only brings us thedevelop games independence from 73 in 2006
changing of communion manner , but it alsogrows to more than 120 in 2007,the grow rate
changes person's life style in many areas,is 37%.Developed big and middle network games
game industry as one of the main relaxachieve to 192,comparing to 109 in 2006 add
fashion for people is within. From the end of83 ,grow rate is 76%.The quantity of person
last century to now network games appeared inwho engaged in network games from more than
china is less than ten years?but its4000 in 2006 to 12600 in 2007, growth rate
developing speed make a great surprise toexceed 200%.The appropriation rate of china
numerous  traditional  industries.original network games reach to above
60%.Even network games virtual gold business
According to the data offered bymarket which has been developed maturely in
international data company IDC, from theirEurope and America,also have a great
market report can clearly see developingprogress, appear many network games virtual
speed of china network games. The firstgold business company. They professionally
network game of China is lianzhong game, itengageing in buying and selling all kinds of
formed in china in 1998, and to 2001 thegame gold such as lotro gold,runescape
value of network games market directlygold,guild  wars  gold  .
created arrive at US$41,300,000. This number
grows rapidly to US$126,600,000 in 2002,andAccording to correlative data, the quantity
the direct benefit of the whole network gamesof china games players achieve to 31,120,000.
market reach to US$954,600,000 inFurthermore at the present time china network
2007.Moreover, the above number is onlygames locate at the rapidly seedtime, and the
belong to market's direct value, his indirectquantity is increasing speedy. According to
value is about ten times as much as directthe analysis, it is forecast that the market
value created via correlative industries,value of china network games will arrive to
just in 2007 its direct contribution toUS$1,133,300,000 in 2008, till the end of
communication industry reach to2010 the market value of china domestic
US$2,312,000,000, to IT industry arrive atnetwork games will reach to US$1,870,000,000.
US$954,600,000 ,to news media and variousAccording to the experience, network games
traditional publish industry arrive atindustry will bring correlative indirect
US$494,600,000.market benefit to US$13,300,000,000.



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